VAMPIRES
Vampires are reanimated corpses that drink blood to survive and maintain their powers. They were originally humans converted into a vampire by a "maker". Being technically deceased, their primary characteristics include a lack of a heartbeat, body heat, brainwaves, electrical impulses, need to breathe, and other bodily functions.
In order to create a vampire, a human must be drained of their blood by a vampire and the blood lost needs to be replaced by some of the vampire's blood. The vampire and human must then sleep in the ground until the newborn rises as a vampire the following night. The newborn and the maker will subsequently have a maker-progeny bond, unless the maker deserts or releases their progeny.
Newborn vampires will be thirsty and will need to feed to survive. Although newborns have some control of their abilities, they are mostly controlled by their impulses and can cause serious harm and accidental deaths to humans around them. In addition, newborns cannot resist blood at all, as resistance develops with age.
A newborn's existence depends upon their abilities, which are taught to them by their maker. These abilities take time to learn and develop. As vampires age, they become more adept at controlling their abilities.
A maker has a deep connection with his or her progeny, something that humans cannot fully understand or experience. During the transformation from human to vampire, the maker and soon-to-be progeny "share their essence" whilst buried in the ground, a supernatural process that not even vampires understand.
A maker has a certain amount of control over their progeny due to the maker-progeny bond.
Vampires are indistinguishable from humans, and appear as they did when they were turned, albeit with a paler complexion due to lack of blood flow. Also, they have fangs that usually extend and retract willingly, though they can be stimulated to unwillingly extend.
Vampires remain identical forever after they are turned. Due to this, vampires cannot lose or gain weight.
Vampires are predatory creatures, and are far more brutal than their human appearance suggest. Although they can control themselves in a sophisticated and human manner, duress reduces them to a more feral state. For instance, threats or insults are met with hissing, growling, and baring their fangs.
Vampires are capable of human emotions, such as compassion, love, and self-control. However, vampire emotions are not as intense as human emotions.
Vampires appear to become more human with age, exhibiting more emotions and understanding of humans and other supernatural creatures.
STRENGTHS
WEAKNESSES
Vampires are reanimated corpses that drink blood to survive and maintain their powers. They were originally humans converted into a vampire by a "maker". Being technically deceased, their primary characteristics include a lack of a heartbeat, body heat, brainwaves, electrical impulses, need to breathe, and other bodily functions.
In order to create a vampire, a human must be drained of their blood by a vampire and the blood lost needs to be replaced by some of the vampire's blood. The vampire and human must then sleep in the ground until the newborn rises as a vampire the following night. The newborn and the maker will subsequently have a maker-progeny bond, unless the maker deserts or releases their progeny.
Newborn vampires will be thirsty and will need to feed to survive. Although newborns have some control of their abilities, they are mostly controlled by their impulses and can cause serious harm and accidental deaths to humans around them. In addition, newborns cannot resist blood at all, as resistance develops with age.
A newborn's existence depends upon their abilities, which are taught to them by their maker. These abilities take time to learn and develop. As vampires age, they become more adept at controlling their abilities.
A maker has a deep connection with his or her progeny, something that humans cannot fully understand or experience. During the transformation from human to vampire, the maker and soon-to-be progeny "share their essence" whilst buried in the ground, a supernatural process that not even vampires understand.
A maker has a certain amount of control over their progeny due to the maker-progeny bond.
- Calling: a maker can "call" their progeny by saying their name out loud, causing the progeny to become aware their maker is calling out for them. The progeny experiences a shiver, and may be able to tell where their maker is.
- Commanding: a maker can force their progeny to do anything they want, as long as they say "as your maker, I command you", given that the progeny hasn't been released.
- Strength: as strength increases with age, most makers are stronger than their progeny.
- Empathic link: a maker can sense any pain or duress the progeny undergoes, and know when a progeny has died. It is unknown if a progeny can sense these in their maker.
- Releasing: if a maker says "as your maker, I release you", their progeny will be released from the maker-progeny bond, and cannot be controlled anymore. Following release, a maker can still call their progeny, but the progeny will not be compelled to answer the call.
Vampires are indistinguishable from humans, and appear as they did when they were turned, albeit with a paler complexion due to lack of blood flow. Also, they have fangs that usually extend and retract willingly, though they can be stimulated to unwillingly extend.
Vampires remain identical forever after they are turned. Due to this, vampires cannot lose or gain weight.
Vampires are predatory creatures, and are far more brutal than their human appearance suggest. Although they can control themselves in a sophisticated and human manner, duress reduces them to a more feral state. For instance, threats or insults are met with hissing, growling, and baring their fangs.
Vampires are capable of human emotions, such as compassion, love, and self-control. However, vampire emotions are not as intense as human emotions.
Vampires appear to become more human with age, exhibiting more emotions and understanding of humans and other supernatural creatures.
STRENGTHS
- Fangs - Vampires can grow fangs that they use to feed themselves, they might come out when a vampire is close to blood or angry. The bite of a vampire can sever the limbs of humans and other creatures.
- Glamour - Vampires are able to "glamour" humans and a few of the more common supernatural creatures such as shifters. Glamour is a form of hypnosis or mind compulsion, which requires vampires to make eye contact and use their voices to make humans do their bidding.
- Healing Factor - Vampires have an accelerated healing factor. They are able to heal all types of wounds, including open wounds, massive burns and tissue damage. If an injury is severe, vampires need human blood to initiate the healing process.
- Superhuman Senses - Vampires have much stronger senses than humans. They are able to see, hear and smell better and can even see in complete darkness.
- Superhuman Speed - Vampires are the fastest supernatural creatures. They are able to move much faster than humans and even faster than the human eye can perceive. Vampires themselves however, are able to perceive this movement. Their vision and reflexes are accelerated like their movement. Speed, just like strength, advances with age, as older vampires are significantly faster than younger vampires. In addition, vampires have heightened reflexes.
- Superhuman Strength - Vampires are noticeably physically stronger than humans, werewolves and shapeshifters. They slowly grow stronger with age and experience; older vampires can subdue younger ones with minimal to no effort. Feats of their strength include being able to press the weight of a small car, uproot trees, dismember grown people, and flip mobile homes over. Even newborn vampires generally have the advantage of physical strength when in direct hand-to-hand combat with a human; able to single-handedly lift a grown person off the ground and hurl them across a room.
WEAKNESSES
- Decapitation: If the head of a vampire is severed completely, the vampire will perish. Breaking the neck of a vampire only causes mild discomfort.
- Entry to homes: Vampires cannot enter private human homes unless they are invited in by the owner of the house. Vampires do not need to be invited into public places (such as bars or restaurants). The death of the human owner of a residence allows any vampire to enter even without an invitation.
- Excess blood: If a vampire drinks too much blood, they will display alcohol intoxication-like qualities (such as euphoria, confusion, stupor, etc).
- Exsanguination: If a vampire is completely drained of their blood, they can become comatose, and eventually perish.
- Fire: Vampires can heal from burns, if given time and blood. However, if a vampire cannot take the time to heal from the burns, the vampire will die.
- Silver: Any contact with silver will burn and melt the surface of the vampire it touches.
- Blood deprivation: If a vampire does not sleep during the day, or does not feed for a period of time, they will experience the "bleeds". The bleeds refer to vampires bleeding from their ears and noses. If a vampire continues to be deprived of sleep or blood, they will die from blood loss.
- Wood: Vampires are susceptible to wood and wooden objects, including stakes and wooden bullets. If the heart of a vampire is pierced with a wooden object, the vampire will explode, and leave a mass of blood where they were previously standing.